Believe it or not, there’s been a project in place since November 2014 with the aim of bringing our reality closer to the world we see in Ghost in the Shell. Those involved have already made some impressive, if verging on creepy, contributions to the project; media design professor Naotaka Fujii has developed a VR “substitutional reality system”, which he thinks could be an early iteration of the franchise’s use of memory alteration.  Meanwhile, Masahiko Inami, a team leader at RIKEN’s Brain Science General Research Centre, has been researching “optic camouflage” and created inventions that reflect images onto solid objects like clothing and cars, giving the illusion of being able to see through or behind them.

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After a “hackathon” held in October for discussions and developments based on cyborgs, computerised brains and their possibilities in our future cities, a Ghost in the Shell Realize Project Award will be presented to the one team out of ten seen to be doing the best work with the given themes. All of the teams’ projects will be exhibited at the event, and a symposium will bring together professors, the director of Ghost in the Shell: Stand Alone Complex Kenji Kamiyama, and the writer of Ghost in the Shell: The New Movie Tow Ubukata in a discussion of the inventions and the Ghost in the Shell anime.

The award ceremony will be held on February 11th on the 9th floor of Tokyo’s Shibuya Hikarie tower, and crowdfunding to support the project has raised 745,000 yen of its 2,029,000 yen goal at the Green Funding Lab.

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